func _input(event):
	if Input.is_key_pressed(KEY_Q):
		var shellstr = ">"
		var bullet = intermediary.game_state.MAIN_active_sequence_dict.sequence_in_shotgun
		for shell in bullet:
			if (shell == "live"):
				shellstr += "1"
			else:
				shellstr += "0"
		properties.dialogue.ShowText_ForDuration(shellstr,3)